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Dustborn 5e homebrew race
Dustborn 5e homebrew race




dustborn 5e homebrew race

dustborn 5e homebrew race

You regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell once, but only on yourself. When you reach 3rd level, you can cast the enlarge/reduce spell once, but only to enlarge yourself. You have advantage on Intelligence (Investigation) checks made to discern illusions.ĭuergar Magic. You have advantage on Wisdom, Charisma, and Intelligence saving throws against spells.

Dustborn 5e homebrew race Offline#

I have tried testing it, but couldnt since everybody I knew that played D&D was offline and working so here I am asking for help. You have advantage on saving throws to resist being charmed or paralyzed. 5e oni race dustborn Darkvision: 60ft Resistance: Fire Damage Oni Weaponry: proficiency with club and greatclub Language: Common and Giantbility Score: Str +1Improved Oni weaponry: proficiency with Kanabo (mace) and Tetsubo (maul) Siege Warrior: double bludgeoning damage against objects and structuresRampage: When you reduce a creature to 0. I am currently working on a Homebrew D&D 5e race and one of the abilitys I am working on is the power to mimic any object that you are familiar with unless iss a gadget like a magic orb or such (Books get a pass). Your Strength score increases by 1.ĭuergar Resilience. In addition, you have the following traits:Ībility Score Increase. Does this seem unbalanced, and are there any potential issues in particular that I should watch out for? DuergarĪs a subrace of dwarves, Duergar have all the standard Dwarven racial traits. The hozu are a race of humanoid monkeys who live in dense forests and jungles of high elevation. I'm planning a campaign with an underdark-based homebrew setting, and I want to give them the option of Duergar as a race.






Dustborn 5e homebrew race