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Nba jam by ea sports
Nba jam by ea sports





  1. #Nba jam by ea sports update#
  2. #Nba jam by ea sports Patch#

Two buttons for turbo, neither of which is the right trigger. Instead, gamers are stuck with a control setup that causes hand cramps after a few games of play, mostly because “turbo” is forced onto the left trigger/left bumper. If EA Sports wanted to introduce new controls to NBA Jam, the developers could have at least allowed gamers to design these controls to their liking. It is not fun to miss a dunk because of a mistimed “finish,” or to get shoved to the ground because you accidentally “juked” straight into a defender instead of “spinning” around him. Ultimately, these new controls have made NBA Jam less accessible and more frustrating. Their addition to the game feels unnecessary, and with so much diagonal movement going on in the game, it's easy to perform one move when you meant to use the other. On offense, new jukes and spin moves are accessed with a single button (B) and a direction (up/down for "spins," left/right for "jukes"). Both commands feel awkward, and in a fast-paced game are difficult to correctly time.ĭefense is further complicated by jumping” (X) and rebounding” (Y) (360 version) being split - for no good reason - into two separate buttons. Blocking uses the same two-button setup: press once to jump, then again to swat. NBA Jam's classic three-button control scheme did not need tweaking, but for some reason EA Sports has added a number of new functions to NBA Jam’s controls.ĭunking the ball now requires two button presses: one to jump, and another to finish the jam. NBA Jam for the Xbox 360/PS3 has turned the once-reliable shove into a generally ineffective defensive move. Little guys have also lost their ability to shove dunkers at the rim, as the number of dunk animations that can be "shove blocked" is small compared the original NBA Jam. Older versions of NBA Jam allowed the defender to shove the jump shooter, and for smaller players who could not jump high enough to contest shots, this was a much-needed defense. It’s hard to play defense in the latest version of NBA Jam, and the inability to shove jump shooters is part of the problem. NBA Jam on the Xbox 360/PS3 does not include this feature. Previous home versions of NBA Jam gave users the option to control the ball handler at all times rather than having a permanently uncontrollable AI teammate. The return of "tag mode" could be a simple workaround for NBA Jam's poor teammate AI. This AI tendency makes offensive rebounding too easy. All CPU teams release jump shots on the way down, making it far too easy to block the other team’s shots.ĬPU defenders also exhibit strange behavior on defensive rebounds they run to stand at the free-throw line while the ball is in the air, leaving the paint unguarded. The "delayed release" on CPU jump shots is much worse for CPU teams. As a result, telling your teammate to shoot results in a block 90 percent of the time. On offense, your CPU teammate has an added "delay" to his release whenever you tell him to shoot. As of now the CPU jumps to contest the slam after the ball has gone through the rim. On defense, your CPU teammate proves incapable of defending dunks because of an AI glitch. What we know is that NBA Jam, to date, has received no post-release support, and there is no word from EA Sports on the future of the game.Īnd that’s a shame because NBA Jam could be a future all-star with a few tweaks to its game.

#Nba jam by ea sports update#

There has been speculation that a roster update may appear after the NBA’s February trade deadline, but that’s all it is: speculation.

#Nba jam by ea sports Patch#

NBA Jam is a patch and a roster update away from being a modern classic.







Nba jam by ea sports